Research Article Open Access

Trade-Off of Frame-Rate and Resolution in Online Game Streaming

Ahmad Abdel Jabbar Ahmad Mazhar1 and Ayman Mahmoud Aref Abdalla2
  • 1 Saudi Electronic University, Saudi Arabia
  • 2 Al-Zaytoonah University of Jordan, Jordan

Abstract

Only limited research in the literature focused on assessment of different spatial and temporal resolutions. In addition, the field of synthetic video compression, such as video compression in game streaming, was the focus of only a few research papers. This paper will consider a wide range of synthetic video textures and motion speeds. The visual quality of the compressed video sequences is perceptually evaluated using the Double Stimulus Impairment Scale (DSIS) assessment metric. Extensive subjective viewing tests to evaluate user satisfaction are performed. A methodical analysis to study the influence of different dimensions on Mean Opinion Score (MOS) is presented. The study considers a wider scope of dimensions that affect the perceptual visual quality. MOS results are shown in details for different bit rates, frame rates and frame resolutions. This study contributes novel ideas that should provide common rules for online game streaming over transmissions with relatively low bit rates.

Journal of Computer Science
Volume 13 No. 10, 2017, 505-513

DOI: https://doi.org/10.3844/jcssp.2017.505.513

Submitted On: 11 August 2017 Published On: 2 October 2017

How to Cite: Mazhar, A. A. J. A. & Abdalla, A. M. A. (2017). Trade-Off of Frame-Rate and Resolution in Online Game Streaming. Journal of Computer Science, 13(10), 505-513. https://doi.org/10.3844/jcssp.2017.505.513

  • 3,841 Views
  • 2,478 Downloads
  • 2 Citations

Download

Keywords

  • Frame Rate
  • Resolution
  • DSIS
  • MOS
  • Online Game Streaming