Study of Metaverse Prospect, Implications and Sustainability Based on Perception of University Students in Indonesia
- 1 Department of Information Systems, School of Information Systems, Bina Nusantara University, Indonesia
- 2 Department of Computing Informatics and Media, Universiti Teknologi MARA, Malaysia
Abstract
Technological advancement is accelerating in this Industry 4.0 era, resulting in numerous changes in human life. As university students or so-called agents of change, we expected to adapt quickly. Metaverse is one of the hotly debated topics these days. Thus, the goal of this research is to look at the metaverse's prospects, implications, and sustainability through the eyes of university students in Indonesia. Purposive sampling was used as the research method. We also designed a metaverse environment simulation room and invited our respondents to come in to experience the world of the metaverse there, followed by filling out the questionnaire. The simulation is held to collect valid data on respondents' perceptions related to the ease of use, usefulness, and intention to use metaverse based on their real simulation experience, not just on their assumptions. The findings indicated that the metaverse's prospects are very decent, but the societies and existing infrastructure are still insufficient to implement the metaverse. Meanwhile, the metaverse's ease of use has a significant impact on the intention to use. As a result, we need to prepare several things carefully during transition and adaptation. Especially in terms of infrastructure readiness and accessibility.
DOI: https://doi.org/10.3844/jcssp.2023.1561.1579
Copyright: © 2023 Yohannes Kurniawan, Natasha Liberty, Samuel Caesar, Calvin Winardi and Norizan Anwar. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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Keywords
- Metaverse
- Digitalization
- Technology Acceptance
- Virtual Environment
- Behavioral Intention